For this Lighting exercise, i have used combination of Lumen Lighting, and Hardware Ray-tracing for the final rendition of the horror ambience narrating the haunting eerie silence that constantly reminds the presence of some entity nearby.
Last month, I eagerly took part in the Lighting challenge, where the objective was to transform the pre-built level, 'SICKA Mansion,' into a spine-chilling horror environment. Excited to maximize my learning from this opportunity, I delved into extensive research, immersing myself in examples of horror environments found in movies and video games. Through this study, I sought to unravel the intricacies that contribute to the creation of a truly spooky and nightmarish atmosphere for game players.
During my exploration, I closely examined the role of light temperatures and colors, discovering their power to heighten the eerie quietude that permeates such surroundings. I also dedicated time to honing my understanding of how lighting plays a vital part in storytelling, skillfully balancing the interplay of Lumen light, darkness, and Ray-trace shadows.